Week8 [16/11] - [19/11]

Added Light Base Class
Added AmbientLight, DirectionalLight and PointLight Classes
Added Constructor to the Camera Class
Added Light CoEff's to the Model Class
Added Color Variables to Polygon3D Class
Added Light Vector to hold the lights in the Rasteriser
Added Camera Vector to hold multiple Cameras and Methods to set which is the current
Added Lighting to the Rasterizer
Added DrawSolidFlat method to the Rastorizer
Added Bounds Check to the SharedTools for Int and Float values
Added Color Enum Class
Added Normalize Method to the Vector3D Class
Renamed the TransformTools to SharedTools since adding more non transform methods to it
This commit is contained in:
IDunnoDev
2021-12-11 17:05:43 +00:00
committed by iDunnoDev
parent 773507b4ab
commit f5fd5b6756
24 changed files with 815 additions and 41 deletions

View File

@ -2,6 +2,8 @@
Polygon3D::Polygon3D() : _indices{ 0 }
{
_depth = 0.0f;
_color = RGB(0, 0, 0);
}
Polygon3D::Polygon3D(int index0, int index1, int index2)
@ -10,6 +12,7 @@ Polygon3D::Polygon3D(int index0, int index1, int index2)
_indices[1] = index1;
_indices[2] = index2;
_depth = 0.0f;
_color = RGB(0, 0, 0);
}
Polygon3D::Polygon3D(const Polygon3D& other)
@ -41,6 +44,25 @@ Vector3D Polygon3D::GetNormal() const
return _normal;
}
void Polygon3D::SetColor(int red, int green, int blue)
{
int redChecked = BoundsCheck(0, 255, red);
int greenChecked = BoundsCheck(0, 255, green);
int blueChecked = BoundsCheck(0, 255, blue);
_color = RGB(redChecked, greenChecked, blueChecked);
}
void Polygon3D::SetColor(const COLORREF color)
{
_color = color;
}
COLORREF Polygon3D::GetColor() const
{
return _color;
}
void Polygon3D::SetDepth(float depth)
{
_depth = depth;
@ -78,5 +100,6 @@ void Polygon3D::Copy(const Polygon3D& other)
_normal = other.GetNormal();
_culled = other.GetCulled();
_depth = other.GetDepth();
_color = other.GetColor();
}
}