#pragma once #include #include "Resource.h" #include "Bitmap.h" using namespace std; class Framework { public: Framework(); Framework(unsigned int width, unsigned int height); virtual ~Framework(); int Run(HINSTANCE hInstance, int nCmdShow); LRESULT MsgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); virtual bool Initialise(); virtual void Update(const Bitmap &bitmap); virtual void Render(const Bitmap &bitmap); virtual void Shutdown(); private: HINSTANCE _hInstance; HWND _hWnd; Bitmap _bitmap; unsigned int _width; unsigned int _height; // Used in timing loop double _timeSpan{ 0 }; bool InitialiseMainWindow(int nCmdShow); int MainLoop(); };