#pragma once #include "Model.h" // Declare typedefs used by the MD2Loader to call the methods to add a vertex, // add a polygon and add a texture UV to the lists typedef void (Model::*AddVertex)(float x, float y, float z); typedef void (Model::*AddPolygon)(int i0, int i1, int i2, int uvIndex0, int uvIndex1, int uvIndex2); typedef void (Model::*AddTextureUV)(float u, float v); class MD2Loader { public: MD2Loader(); ~MD2Loader(); static bool LoadModel(const char* md2Filename, const char * textureFilename, Model& model, AddPolygon addPolygon, AddVertex addVertex, AddTextureUV addTextureUV); };