#pragma once #include "windows.h" class Texture { public: Texture(); ~Texture(); void SetTextureSize(int width, int height); COLORREF GetTextureValue(int u, int v) const; BYTE * GetPaletteIndices(); COLORREF * GetPalette(); int GetWidth() const; int GetHeight() const; private: BYTE * _paletteIndices; COLORREF * _palette; int _width; int _height; };