#include "Polygon3D.h" Polygon3D::Polygon3D() : _indices{ 0 } { } Polygon3D::Polygon3D(int index0, int index1, int index2) { _indices[0] = index0; _indices[1] = index1; _indices[2] = index2; } Polygon3D::Polygon3D(const Polygon3D& other) { Copy(other); } Polygon3D::~Polygon3D() { } size_t Polygon3D::GetPolygonVertexCount() { return sizeof(_indices) / sizeof(_indices[0]); } int Polygon3D::GetIndex(const int index) const { return _indices[index]; } Polygon3D& Polygon3D::operator= (const Polygon3D& rhs) { if (this != &rhs) { Copy(rhs); } return *this; } void Polygon3D::Copy(const Polygon3D& other) { for (int i = 0; i < sizeof(_indices)/sizeof(_indices[0]); i++) { _indices[i] = other.GetIndex(i); } }