#include "Model.h" Model::Model() { } Model::~Model() { } const vector& Model::GetPolygons() { return _polygons; } const vector& Model::GetVertices() { return _vertices; } size_t Model::GetPolygonCount() { return _polygons.size(); } size_t Model::GetVerticesCount() { return _vertices.size(); } void Model::AddVertex(float x, float y, float z) { _vertices.push_back(Vertex(x, y, z)); } void Model::AddPolygon(int index0, int index1, int index2) { _polygons.push_back(Polygon3D(index0, index1, index2)); }