#include "Rasteriser.h" #include using namespace std; Rasteriser app; bool Rasteriser::Initialise() { //_vertexArray.push_back(Vertex(175, 175, 1)); //_vertexArray.push_back(Vertex(225, 175, 1)); //_vertexArray.push_back(Vertex(225, 225, 1)); //_vertexArray.push_back(Vertex(175, 225, 1)); _vertexArray.push_back(Vertex(150, 200, 1)); _vertexArray.push_back(Vertex(187.5f, 187.5f, 1)); _vertexArray.push_back(Vertex(200, 150, 1)); _vertexArray.push_back(Vertex(212.5f, 187.5f, 1)); _vertexArray.push_back(Vertex(250, 200, 1)); _vertexArray.push_back(Vertex(212.5f, 212.5f, 1)); _vertexArray.push_back(Vertex(200, 250, 1)); _vertexArray.push_back(Vertex(187.5, 212.5f, 1)); return true; } void Rasteriser::Update(const Bitmap& bitmap) { for (int i = 0; i < _vertexArray.size(); i++) { _vertexArray[i] = Translate(_vertexArray[i], 2, 0); _vertexArray[i] = Rotate(_vertexArray[i], 1); _vertexArray[i] = Scale(_vertexArray[i], 1.001f, 1.001f); } } void Rasteriser::Render(const Bitmap& bitmap) { bitmap.Clear(RGB(255, 255, 255)); SelectObject(bitmap.GetDC(), GetStockObject(DC_BRUSH)); //DrawSquare(bitmap.GetDC(), _vertexArray); DrawShape(bitmap.GetDC(), _vertexArray); } Vertex Rasteriser::Translate(const Vertex vertexIn, const float moveXBy, const float moveYBy) { Matrix translationMatrix = Matrix({ 1, 0, moveXBy, 0, 1, moveYBy, 0, 0, 1 }); return translationMatrix * vertexIn; } Vertex Rasteriser::Scale(const Vertex vertexIn, const float scaleXBy, const float scaleYBy) { Matrix scaleFactorMatrix = Matrix({ scaleXBy, 0, 0, 0, scaleYBy, 0, 0, 0, 1 }); return scaleFactorMatrix * vertexIn; } Vertex Rasteriser::Rotate(const Vertex vertexIn, const float rotationDegrees) { float rotationRadian = DegreesToRadians(rotationDegrees); Matrix rotationFactorMatrix = Matrix({ cos(rotationRadian), -sin(rotationRadian), 0, sin(rotationRadian), cos(rotationRadian), 0, 0, 0, 1}); return rotationFactorMatrix * vertexIn; } float Rasteriser::DegreesToRadians(const float degrees) { return (degrees * _PI) / 180; } void Rasteriser::DrawSquare(HDC hDc, const vector verticies) { POINT pointArray[4]; for (int i = 0; i < 4; i++) { pointArray[i].x = (long) verticies[i].GetX(); pointArray[i].y = (long) verticies[i].GetY(); } SetDCBrushColor(hDc, RGB(255, 0, 255)); SetDCPenColor(hDc, RGB(0, 0, 255)); Polygon(hDc, pointArray, 4); } void Rasteriser::DrawShape(HDC hDc, const vector verticies) { vector pointArray; for (int i = 0; i < verticies.size(); i++) { POINT newPoint; newPoint.x = (long)verticies[i].GetX(); newPoint.y = (long)verticies[i].GetY(); pointArray.push_back(newPoint); } SetDCBrushColor(hDc, RGB(rand() % 256, rand() % 256, rand() % 256)); SetDCPenColor(hDc, RGB(rand() % 256, rand() % 256, rand() % 256)); Polygon(hDc, pointArray.data(), (int) verticies.size()); }