276 lines
7.1 KiB
C++
276 lines
7.1 KiB
C++
#include "Framework.h"
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const unsigned int DEFAULT_FRAMERATE = 30;
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// Reference to ourselves - primarily used to access the message handler correctly
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// This is initialised in the constructor
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Framework * _thisFramework = NULL;
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// Flag set once the framework has been successfully initialised
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bool isInitialised = false;
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// Forward declaration of our window procedure
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
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_In_opt_ HINSTANCE hPrevInstance,
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_In_ LPWSTR lpCmdLine,
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_In_ int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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// We can only run if an instance of a class that inherits from Framework
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// has been created
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if (_thisFramework)
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{
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return _thisFramework->Run(hInstance, nCmdShow);
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}
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return -1;
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}
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Framework::Framework() : Framework(800, 600)
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{
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}
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Framework::Framework(unsigned int width, unsigned int height)
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: _hInstance(0), _hWnd(0), _width(width), _height(height)
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{
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_thisFramework = this;
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}
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Framework::~Framework()
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{
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}
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int Framework::Run(HINSTANCE hInstance, int nCmdShow)
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{
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int returnValue;
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_hInstance = hInstance;
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if (!InitialiseMainWindow(nCmdShow))
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{
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return -1;
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}
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if (!Initialise())
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{
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return -1;
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}
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isInitialised = true;
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returnValue = MainLoop();
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Shutdown();
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return returnValue;
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}
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// Main program loop.
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int Framework::MainLoop()
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{
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MSG msg;
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HACCEL hAccelTable = LoadAccelerators(_hInstance, MAKEINTRESOURCE(IDC_RASTERISER));
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LARGE_INTEGER counterFrequency;
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LARGE_INTEGER nextTime;
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LARGE_INTEGER currentTime;
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LARGE_INTEGER lastTime;
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bool updateFlag = true;
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// Initialise timer
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QueryPerformanceFrequency(&counterFrequency);
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DWORD msPerFrame = static_cast<DWORD>(counterFrequency.QuadPart / DEFAULT_FRAMERATE);
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double timeFactor = 1.0 / counterFrequency.QuadPart;
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QueryPerformanceCounter(&nextTime);
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lastTime = nextTime;
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// Main message loop:
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msg.message = WM_NULL;
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while (msg.message != WM_QUIT)
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{
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if (updateFlag)
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{
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QueryPerformanceCounter(¤tTime);
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_timeSpan = (currentTime.QuadPart - lastTime.QuadPart) * timeFactor;
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lastTime = currentTime;
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Update(_bitmap);
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updateFlag = false;
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}
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QueryPerformanceCounter(¤tTime);
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// Is it time to render the frame?
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if (currentTime.QuadPart > nextTime.QuadPart)
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{
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Render(_bitmap);
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// Make sure that the window gets repainted
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InvalidateRect(_hWnd, NULL, FALSE);
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// Set time for next frame
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nextTime.QuadPart += msPerFrame;
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// If we get more than a frame ahead, allow one to be dropped
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// Otherwise, we will never catch up if we let the error accumulate
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// and message handling will suffer
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if (nextTime.QuadPart < currentTime.QuadPart)
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{
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nextTime.QuadPart = currentTime.QuadPart + msPerFrame;
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}
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updateFlag = true;
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}
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// Each time we go through this loop, we look to see if there is a Windows message
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// that needs to be processed
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if (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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return static_cast<int>(msg.wParam);
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}
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// Initialise the application. Called after the window and bitmap has been
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// created, but before the main loop starts
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//
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// Return false if the application cannot be initialised.
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bool Framework::Initialise()
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{
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return true;
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}
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// Perform any updates to the structures that will be used
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// to render the window (i.e. transformation matrices, etc).
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//
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// This should be overridden
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void Framework::Update(const Bitmap &bitmap)
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{
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// Default update method does nothing
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}
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// Render the window. This should be overridden
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void Framework::Render(const Bitmap &bitmap)
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{
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// Default render method just sets the background to the default window colour
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bitmap.Clear(reinterpret_cast<HBRUSH>(COLOR_WINDOW + 1));
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}
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// Perform any application shutdown that is needed
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void Framework::Shutdown()
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{
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}
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// Register the window class, create the window and
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// create the bitmap that we will use for rendering
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bool Framework::InitialiseMainWindow(int nCmdShow)
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{
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#define MAX_LOADSTRING 100
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WCHAR windowTitle[MAX_LOADSTRING];
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WCHAR windowClass[MAX_LOADSTRING];
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LoadStringW(_hInstance, IDS_APP_TITLE, windowTitle, MAX_LOADSTRING);
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LoadStringW(_hInstance, IDC_RASTERISER, windowClass, MAX_LOADSTRING);
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WNDCLASSEXW wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = _hInstance;
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wcex.hIcon = LoadIcon(_hInstance, MAKEINTRESOURCE(IDI_RASTERISER));
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wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wcex.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_WINDOW + 1);
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wcex.lpszMenuName = nullptr;
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wcex.lpszClassName = windowClass;
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wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
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if (!RegisterClassExW(&wcex))
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{
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return false;
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}
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// Now work out how large the window needs to be for our required client window size
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RECT windowRect = { 0, 0, static_cast<LONG>(_width), static_cast<LONG>(_height) };
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AdjustWindowRect(&windowRect, WS_OVERLAPPEDWINDOW, FALSE);
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_width = windowRect.right - windowRect.left;
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_height = windowRect.bottom - windowRect.top;
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_hWnd = CreateWindowW(windowClass,
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windowTitle,
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT, _width, _height,
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nullptr, nullptr, _hInstance, nullptr);
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if (!_hWnd)
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{
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return false;
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}
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ShowWindow(_hWnd, nCmdShow);
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UpdateWindow(_hWnd);
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// Create a bitmap of the same size as the client area of the window. This is what we
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// will be drawing on
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RECT clientArea;
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GetClientRect(_hWnd, &clientArea);
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_bitmap.Create(_hWnd, clientArea.right - clientArea.left, clientArea.bottom - clientArea.top);
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return true;
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}
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// The WndProc for the current window. This cannot be a method, but we can
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// redirect all messages to a method.
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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if (_thisFramework != NULL)
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{
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// If framework is started, then we can call our own message proc
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return _thisFramework->MsgProc(hWnd, message, wParam, lParam);
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}
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else
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{
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// otherwise, we just pass control to the default message proc
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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}
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// Our main WndProc
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LRESULT Framework::MsgProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_PAINT:
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{
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// Copy the contents of the bitmap to the window
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hWnd, &ps);
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BitBlt(hdc, 0, 0, _bitmap.GetWidth(), _bitmap.GetHeight(), _bitmap.GetDC(), 0, 0, SRCCOPY);
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EndPaint(hWnd, &ps);
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}
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break;
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case WM_SIZE:
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// Delete any existing bitmap and create a new one of the required size.
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_bitmap.Create(hWnd, LOWORD(lParam), HIWORD(lParam));
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// Now render to the resized bitmap (but only if we are fully initialised)
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if (isInitialised)
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{
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Update(_bitmap);
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Render(_bitmap);
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InvalidateRect(hWnd, NULL, FALSE);
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}
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return 0;
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}
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