Files
Graphics-Rasterizer/Vector3D.cpp
IDunnoDev cdb940f6aa Week10 [30/11] - [06/12]
Added active Variable to the Lights Classes
Added updated MD2Loader Class
Added Model Filename and Texture File Name to the Model Class
Added Active Flag to the Model Class
Added DrawMode to the Model Class
Added Texture and UV Variables to the Model Class
Added UV Coordinates to the Polygon3D Class
Added DrawString method to the Rasterizer to write text to the screen space
Added Interpolate and Lerp Methods to the Rasterizer
Added Select statement for drawing a current models draw mode
Added DrawTextured Method to the Rasterizer Class
Added UVCoord Class
Added Texture Class
Added = operator to the Vector3D Class
Added UVCoord to the Vertex Class
Moved Models and Texture Files into a subfolder
Fixed issue with textures not loading properly because of the vector address problem
2021-12-11 20:31:39 +00:00

113 lines
1.8 KiB
C++

#include "Vector3D.h"
Vector3D::Vector3D()
{
_x = 1;
_y = 1;
_z = 1;
}
Vector3D::Vector3D(float x, float y, float z)
{
_x = x;
_y = y;
_z = z;
}
Vector3D::Vector3D(const Vector3D& other)
{
Copy(other);
}
Vector3D::~Vector3D()
{
}
// Accessors
float Vector3D::GetX() const
{
return _x;
}
void Vector3D::SetX(const float x)
{
_x = x;
}
float Vector3D::GetY() const
{
return _y;
}
void Vector3D::SetY(const float y)
{
_y = y;
}
float Vector3D::GetZ() const
{
return _z;
}
void Vector3D::SetZ(const float z)
{
_z = z;
}
const void Vector3D::Normalize()
{
float length = sqrt(_x * _x + _y * _y + _z * _z);
if (length != 0)
{
_x /= length;
_y /= length;
_z /= length;
}
}
float Vector3D::DotProduct(const Vector3D v1, const Vector3D v2)
{
return v1.GetX() * v2.GetX() + v1.GetY() * v2.GetY() + v1.GetZ() * v2.GetZ();
}
float Vector3D::Length(const Vector3D v1, const Vector3D v2)
{
return (float)sqrt(pow((v1.GetX() - v2.GetX()), 2) + pow((v1.GetY() - v2.GetY()), 2) + pow((v1.GetZ() - v2.GetZ()), 2));
}
Vector3D Vector3D::CrossProduct(const Vector3D v1, const Vector3D v2)
{
return Vector3D(v1.GetY() * v2.GetZ() - v1.GetZ() * v2.GetY(), v1.GetZ() * v2.GetX() - v1.GetX() * v2.GetZ(), v1.GetX() * v2.GetY() - v1.GetY() * v2.GetX());
}
Vector3D& Vector3D::operator= (const Vector3D& rhs)
{
if (this != &rhs)
{
Copy(rhs);
}
return *this;
}
const Vector3D Vector3D::operator+ (const Vector3D& rhs) const
{
return Vector3D(_x + rhs.GetX(), _y + rhs.GetY(), _z + rhs.GetZ());
}
const Vector3D Vector3D::operator/ (const float rhs) const
{
return Vector3D(_x / rhs, _y / rhs, _z / rhs);
}
const Vector3D Vector3D::operator/ (const int rhs) const
{
return Vector3D(_x / rhs, _y / rhs, _z / rhs);
}
void Vector3D::Copy(const Vector3D& other)
{
_x = other.GetX();
_y = other.GetY();
_z = other.GetZ();
}