
Added Backface Culling Methods to the Model Class Added Depth, Normal and Culled Flag Variables to the Polygon3D Class Added Vector3D Class Added - operator to the Vertex Class Cleaned up Code, Adding Void to Params etc
36 lines
674 B
C++
36 lines
674 B
C++
#pragma once
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#include "Vector3D.h"
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class Polygon3D
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{
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public:
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Polygon3D();
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Polygon3D(int index0, int index1, int index2);
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Polygon3D(const Polygon3D& other);
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~Polygon3D();
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size_t GetPolygonVertexCount() const;
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int GetIndex(int index) const;
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void SetNormal(const Vector3D& normal);
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Vector3D GetNormal() const;
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void SetDepth(float depth);
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float GetDepth() const;
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void SetCulled(bool culled);
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bool GetCulled() const;
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Polygon3D& operator= (const Polygon3D& rhs);
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private:
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int _indices[3];
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Vector3D _normal;
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float _depth = 0.0f;
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bool _culled = false;
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void Copy(const Polygon3D& other);
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};
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