Files
Graphics-Rasterizer/Rasteriser.cpp
IDunnoDev 773507b4ab Week7 [09/11] - [11/11]
Added Backface Culling Methods to the Model Class
Added Depth, Normal and Culled Flag Variables to the Polygon3D Class
Added Vector3D Class
Added - operator to the Vertex Class
Cleaned up Code, Adding Void to Params etc
2021-12-11 14:48:46 +00:00

165 lines
4.0 KiB
C++

#include "Rasteriser.h"
Rasteriser app;
bool Rasteriser::Initialise()
{
Model modelA;
Model modelB;
Model modelC;
if (MD2Loader::LoadModel(".\\marvin.MD2", modelA, &Model::AddPolygon, &Model::AddVertex))
{
_sceneModels.push_back(modelA);
}
else
{
return false;
}
if (MD2Loader::LoadModel(".\\megaman.MD2", modelB, &Model::AddPolygon, &Model::AddVertex))
{
_sceneModels.push_back(modelB);
}
else
{
return false;
}
if (MD2Loader::LoadModel(".\\cheff.MD2", modelC, &Model::AddPolygon, &Model::AddVertex))
{
_sceneModels.push_back(modelC);
}
else
{
return false;
}
return true;
}
void Rasteriser::Update(const Bitmap& bitmap)
{
int currentRot = (_rotation % 360);
Vertex startPos = Vertex(-50, 0, 0);
int currentZOff = 0;
int currentModelIndex = 0;
for (Model &currentModel : _sceneModels)
{
currentModel.EnqueueTransform(GetTranslateMatrix(startPos));
currentModel.EnqueueTransform(GetRotationMatrix(Axis::Y, (float) currentRot));
startPos.SetX(startPos.GetX() + 50);
if ((currentModelIndex % 2) == 1)
{
currentZOff = 0;
}
else
{
currentZOff = 100;
}
startPos.SetZ((float)currentZOff);
currentModelIndex++;
}
_currentAspectRatio = (float)(bitmap.GetWidth() / bitmap.GetHeight());
_currentPerspectiveMatrix = GetPerspectiveProjectionMatrix(1, _currentAspectRatio);
_currentViewMatrix = GetViewMatrix(1, bitmap.GetWidth(), bitmap.GetHeight());
if (_rotation == 360)
{
_rotation = 0;
}
else
{
_rotation += 1;
}
}
void Rasteriser::Render(const Bitmap& bitmap)
{
ClearViewport(bitmap);
//SelectObject(bitmap.GetDC(), GetStockObject(DC_BRUSH));
Camera mainCamera = Camera(0, 0, 0, Vertex(0, 0, -100));
for (Model &currentModel : _sceneModels)
{
Matrix workingMatrix = workingMatrix.IdentityMatrix();
for (Matrix currentTransform : currentModel.GetPendingTransforms())
{
workingMatrix *= currentTransform;
}
currentModel.ApplyTransformToLocalVertices(workingMatrix);
currentModel.CalculateBackfaces(mainCamera);
currentModel.ApplyTransformToTransformedVertices(mainCamera.GetCurrentCameraTransformMatrix());
currentModel.Sort();
currentModel.ApplyTransformToTransformedVertices(_currentPerspectiveMatrix);
currentModel.DehomogenizeAllVertices();
currentModel.ApplyTransformToTransformedVertices(_currentViewMatrix);
DrawWireFrame(bitmap.GetDC(), currentModel);
currentModel.ClearPendingTransforms();
}
}
void Rasteriser::ClearViewport(const Bitmap& bitmap)
{
bitmap.Clear(RGB(255, 255, 255));
}
void Rasteriser::DrawSquare(HDC hDc, const vector<Vertex> verticies)
{
POINT pointArray[4];
for (int i = 0; i < 4; i++)
{
pointArray[i].x = (long) verticies[i].GetX();
pointArray[i].y = (long) verticies[i].GetY();
}
SetDCBrushColor(hDc, RGB(255, 0, 255));
SetDCPenColor(hDc, RGB(0, 0, 255));
Polygon(hDc, pointArray, 4);
}
void Rasteriser::DrawShape(HDC hDc, const vector<Vertex> verticies)
{
vector<POINT> pointArray;
for (int i = 0; i < verticies.size(); i++)
{
POINT newPoint;
newPoint.x = (long)verticies[i].GetX();
newPoint.y = (long)verticies[i].GetY();
pointArray.push_back(newPoint);
}
SetDCBrushColor(hDc, RGB(rand() % 256, rand() % 256, rand() % 256));
SetDCPenColor(hDc, RGB(rand() % 256, rand() % 256, rand() % 256));
Polygon(hDc, pointArray.data(), (int) verticies.size());
}
void Rasteriser::DrawWireFrame(HDC hDc, Model& model)
{
vector<POINT> pointArray;
vector<int> sizeArray;
int unculledPolyCount = 0;
int modelPolygonCount = (int) model.GetPolygonCount();
for (int i = 0; i < modelPolygonCount; i++)
{
if (!model.GetPolygon(i).GetCulled())
{
int currentPolygonVertexCount = (int)model.GetPolygon(i).GetPolygonVertexCount();
for (int j = 0; j < currentPolygonVertexCount; j++)
{
POINT newPoint;
newPoint.x = (long)model.GetVertex(i, j).GetX();
newPoint.y = (long)model.GetVertex(i, j).GetY();
pointArray.push_back(newPoint);
}
sizeArray.push_back(currentPolygonVertexCount);
unculledPolyCount++;
}
}
PolyPolygon(hDc, pointArray.data(), sizeArray.data(), unculledPolyCount);
}