Files
Graphics-Rasterizer/Rasteriser.h
IDunnoDev 773507b4ab Week7 [09/11] - [11/11]
Added Backface Culling Methods to the Model Class
Added Depth, Normal and Culled Flag Variables to the Polygon3D Class
Added Vector3D Class
Added - operator to the Vertex Class
Cleaned up Code, Adding Void to Params etc
2021-12-11 14:48:46 +00:00

36 lines
747 B
C++

#pragma once
#include "Framework.h"
#include "Vertex.h"
#include "Matrix.h"
#include "TransformTools.h"
#include "Camera.h"
#include "Model.h"
#include "MD2Loader.h"
#include <vector>
using namespace std;
using namespace TransformTools;
class Rasteriser : public Framework
{
public:
bool Initialise();
void Update(const Bitmap& bitmap);
void Render(const Bitmap& bitmap);
void ClearViewport(const Bitmap& bitmap);
void DrawSquare(HDC hDc, const vector<Vertex> verticies);
void DrawShape(HDC hDc, const vector<Vertex> verticies);
void DrawWireFrame(HDC hDc, Model& model);
private:
vector<Model> _sceneModels;
Matrix _currentPerspectiveMatrix;
Matrix _currentViewMatrix;
float _currentAspectRatio = 0.0f;
int _rotation = 0;
};