
Added active Variable to the Lights Classes Added updated MD2Loader Class Added Model Filename and Texture File Name to the Model Class Added Active Flag to the Model Class Added DrawMode to the Model Class Added Texture and UV Variables to the Model Class Added UV Coordinates to the Polygon3D Class Added DrawString method to the Rasterizer to write text to the screen space Added Interpolate and Lerp Methods to the Rasterizer Added Select statement for drawing a current models draw mode Added DrawTextured Method to the Rasterizer Class Added UVCoord Class Added Texture Class Added = operator to the Vector3D Class Added UVCoord to the Vertex Class Moved Models and Texture Files into a subfolder Fixed issue with textures not loading properly because of the vector address problem
41 lines
988 B
C++
41 lines
988 B
C++
#pragma once
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#include "Vertex.h"
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#include <initializer_list>
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// Size of the matrix
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const int COLS = 4;
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const int ROWS = 4;
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class Matrix
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{
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public:
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Matrix();
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Matrix(std::initializer_list<float> inputList);
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// Take in an array of floats matching the cols and rows
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Matrix(const float arrayIn[ROWS][COLS]);
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Matrix(const Matrix& other);
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~Matrix();
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float GetM(const int row, const int column) const;
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float GetMatrixCell(const int row, const int column) const;
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void SetM(const int row, const int column, const float value);
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void SetMatrixCell(const int row, const int column, const float value);
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void FromArray(const float arrayIn[ROWS][COLS]);
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Matrix IdentityMatrix();
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Matrix& operator= (const Matrix& rhs);
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Matrix& operator*= (const Matrix& rhs);
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bool operator==(const Matrix& other) const;
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const Matrix operator*(const Matrix& other) const;
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const Vertex operator*(const Vertex& other) const;
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private:
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float _matrix[ROWS][COLS];
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void Copy(const Matrix& other);
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};
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