Files
Graphics-Rasterizer/Vector3D.h
IDunnoDev cdb940f6aa Week10 [30/11] - [06/12]
Added active Variable to the Lights Classes
Added updated MD2Loader Class
Added Model Filename and Texture File Name to the Model Class
Added Active Flag to the Model Class
Added DrawMode to the Model Class
Added Texture and UV Variables to the Model Class
Added UV Coordinates to the Polygon3D Class
Added DrawString method to the Rasterizer to write text to the screen space
Added Interpolate and Lerp Methods to the Rasterizer
Added Select statement for drawing a current models draw mode
Added DrawTextured Method to the Rasterizer Class
Added UVCoord Class
Added Texture Class
Added = operator to the Vector3D Class
Added UVCoord to the Vertex Class
Moved Models and Texture Files into a subfolder
Fixed issue with textures not loading properly because of the vector address problem
2021-12-11 20:31:39 +00:00

41 lines
819 B
C++

#pragma once
#include <cmath>
class Vector3D
{
public:
Vector3D();
Vector3D(float x, float y, float z);
Vector3D(const Vector3D& other);
~Vector3D();
// Accessors
float GetX() const;
void SetX(const float x);
float GetY() const;
void SetY(const float y);
float GetZ() const;
void SetZ(const float z);
const void Normalize();
static float DotProduct(const Vector3D v1, const Vector3D v2);
static float Length(const Vector3D v1, const Vector3D v2);
static Vector3D CrossProduct(const Vector3D v1, const Vector3D v2);
Vector3D& operator= (const Vector3D& rhs);
const Vector3D operator+ (const Vector3D& rhs) const;
const Vector3D operator/ (const int rhs) const;
const Vector3D operator/ (const float rhs) const;
private:
float _x;
float _y;
float _z;
void Copy(const Vector3D& other);
};