
Added Lighting Changes for Vertex Normal Calculation Added Method to Get a Polygons Vertices as a Vector array Added Methods to Add the Color to a Polygon and Vertex Object Added Normalization to the Polygon normal vector Added Vector Normal Calculation to the Model Class Added Light Calculation method to the Rasterizer Class Added Flag to Rasterizer to stop processing when the screen is minimised Added Flat and Gouraud Drawing Methods to the Resterizer Added Standard and INT triangle drawing Methods Added Function to mimic sgn function from Java Added Length to Vector3D class Added / operator to Vector3D class Added Get(x,y,z,w)Int methods to Vertex class Changed Color Variables on the Vertex/Polygon classes to use r, g and b values rather than COLORREF Changed Camera translation functions to use normal Translation Functions Cleaned up Code Removed Unused code from the Camera Class
112 lines
1.7 KiB
C++
112 lines
1.7 KiB
C++
#include "Polygon3D.h"
|
|
|
|
Polygon3D::Polygon3D() : _indices{ 0 }
|
|
{
|
|
_depth = 0.0f;
|
|
_color = RGB(0, 0, 0);
|
|
_culled = false;
|
|
}
|
|
|
|
Polygon3D::Polygon3D(int index0, int index1, int index2)
|
|
{
|
|
_indices[0] = index0;
|
|
_indices[1] = index1;
|
|
_indices[2] = index2;
|
|
_depth = 0.0f;
|
|
_color = RGB(0, 0, 0);
|
|
_culled = false;
|
|
}
|
|
|
|
Polygon3D::Polygon3D(const Polygon3D& other)
|
|
{
|
|
Copy(other);
|
|
}
|
|
|
|
Polygon3D::~Polygon3D()
|
|
{
|
|
}
|
|
|
|
size_t Polygon3D::GetPolygonVertexCount() const
|
|
{
|
|
return sizeof(_indices) / sizeof(_indices[0]);
|
|
}
|
|
|
|
int Polygon3D::GetIndex(const int index) const
|
|
{
|
|
return _indices[index];
|
|
}
|
|
|
|
void Polygon3D::SetNormal(const Vector3D& normal)
|
|
{
|
|
_normal = normal;
|
|
}
|
|
|
|
const Vector3D& Polygon3D::GetNormal() const
|
|
{
|
|
return _normal;
|
|
}
|
|
|
|
void Polygon3D::NormalizeNormal()
|
|
{
|
|
_normal.Normalize();
|
|
}
|
|
|
|
void Polygon3D::SetColor(int red, int green, int blue)
|
|
{
|
|
int redChecked = BoundsCheck(0, 255, red);
|
|
int greenChecked = BoundsCheck(0, 255, green);
|
|
int blueChecked = BoundsCheck(0, 255, blue);
|
|
|
|
_color = RGB(redChecked, greenChecked, blueChecked);
|
|
}
|
|
|
|
void Polygon3D::SetColor(const COLORREF color)
|
|
{
|
|
_color = color;
|
|
}
|
|
|
|
COLORREF Polygon3D::GetColor() const
|
|
{
|
|
return _color;
|
|
}
|
|
|
|
void Polygon3D::SetDepth(float depth)
|
|
{
|
|
_depth = depth;
|
|
}
|
|
|
|
float Polygon3D::GetDepth() const
|
|
{
|
|
return _depth;
|
|
}
|
|
|
|
void Polygon3D::SetCulled(bool culled)
|
|
{
|
|
_culled = culled;
|
|
}
|
|
|
|
bool Polygon3D::GetCulled() const
|
|
{
|
|
return _culled;
|
|
}
|
|
|
|
Polygon3D& Polygon3D::operator= (const Polygon3D& rhs)
|
|
{
|
|
if (this != &rhs)
|
|
{
|
|
Copy(rhs);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
void Polygon3D::Copy(const Polygon3D& other)
|
|
{
|
|
for (int i = 0; i < sizeof(_indices)/sizeof(_indices[0]); i++)
|
|
{
|
|
_indices[i] = other.GetIndex(i);
|
|
}
|
|
_normal = other.GetNormal();
|
|
_culled = other.GetCulled();
|
|
_depth = other.GetDepth();
|
|
_color = other.GetColor();
|
|
} |