Files
Graphics-Rasterizer/Camera.h
IDunnoDev f5fd5b6756 Week8 [16/11] - [19/11]
Added Light Base Class
Added AmbientLight, DirectionalLight and PointLight Classes
Added Constructor to the Camera Class
Added Light CoEff's to the Model Class
Added Color Variables to Polygon3D Class
Added Light Vector to hold the lights in the Rasteriser
Added Camera Vector to hold multiple Cameras and Methods to set which is the current
Added Lighting to the Rasterizer
Added DrawSolidFlat method to the Rastorizer
Added Bounds Check to the SharedTools for Int and Float values
Added Color Enum Class
Added Normalize Method to the Vector3D Class
Renamed the TransformTools to SharedTools since adding more non transform methods to it
2021-12-11 17:05:43 +00:00

41 lines
814 B
C++

#pragma once
#include "Vertex.h"
#include "Matrix.h"
#include "SharedTools.h"
using namespace SharedTools;
class Camera
{
public:
Camera();
Camera(float xRot, float yRot, float zRot, const Vertex& pos);
Camera(const Camera& other);
~Camera();
Matrix UpdateCameraPosition(const Vertex& newPos);
Matrix RotateCamera(float xRot, float yRot, float zRot);
Matrix GetCurrentCameraTransformMatrix();
float GetCurrentRotationValue(const Axis axis);
float GetInitialRotationValue(const Axis axis);
Vertex GetCurrentPosition();
Vertex GetInitialPosition();
Camera& operator= (const Camera& rhs);
private:
float _initialRotation[3] = { 0 };
Vertex _initialPosition;
float _currentRotation[3] = { 0 };
Vertex _currentPosition;
Matrix _currentCameraTransform;
void Copy(const Camera& other);
};