
Added Light Base Class Added AmbientLight, DirectionalLight and PointLight Classes Added Constructor to the Camera Class Added Light CoEff's to the Model Class Added Color Variables to Polygon3D Class Added Light Vector to hold the lights in the Rasteriser Added Camera Vector to hold multiple Cameras and Methods to set which is the current Added Lighting to the Rasterizer Added DrawSolidFlat method to the Rastorizer Added Bounds Check to the SharedTools for Int and Float values Added Color Enum Class Added Normalize Method to the Vector3D Class Renamed the TransformTools to SharedTools since adding more non transform methods to it
45 lines
882 B
C++
45 lines
882 B
C++
#pragma once
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#include "Vector3D.h"
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#include "SharedTools.h"
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#include "windows.h"
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using namespace SharedTools;
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class Polygon3D
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{
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public:
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Polygon3D();
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Polygon3D(int index0, int index1, int index2);
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Polygon3D(const Polygon3D& other);
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~Polygon3D();
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size_t GetPolygonVertexCount() const;
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int GetIndex(int index) const;
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void SetNormal(const Vector3D& normal);
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Vector3D GetNormal() const;
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void SetColor(int red, int green, int blue);
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void SetColor(const COLORREF color);
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COLORREF GetColor() const;
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void SetDepth(float depth);
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float GetDepth() const;
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void SetCulled(bool culled);
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bool GetCulled() const;
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Polygon3D& operator= (const Polygon3D& rhs);
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private:
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int _indices[3];
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Vector3D _normal;
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float _depth = 0.0f;
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bool _culled = false;
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COLORREF _color;
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void Copy(const Polygon3D& other);
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};
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