Files
Graphics-Rasterizer/Polygon3D.h
IDunnoDev f5fd5b6756 Week8 [16/11] - [19/11]
Added Light Base Class
Added AmbientLight, DirectionalLight and PointLight Classes
Added Constructor to the Camera Class
Added Light CoEff's to the Model Class
Added Color Variables to Polygon3D Class
Added Light Vector to hold the lights in the Rasteriser
Added Camera Vector to hold multiple Cameras and Methods to set which is the current
Added Lighting to the Rasterizer
Added DrawSolidFlat method to the Rastorizer
Added Bounds Check to the SharedTools for Int and Float values
Added Color Enum Class
Added Normalize Method to the Vector3D Class
Renamed the TransformTools to SharedTools since adding more non transform methods to it
2021-12-11 17:05:43 +00:00

45 lines
882 B
C++

#pragma once
#include "Vector3D.h"
#include "SharedTools.h"
#include "windows.h"
using namespace SharedTools;
class Polygon3D
{
public:
Polygon3D();
Polygon3D(int index0, int index1, int index2);
Polygon3D(const Polygon3D& other);
~Polygon3D();
size_t GetPolygonVertexCount() const;
int GetIndex(int index) const;
void SetNormal(const Vector3D& normal);
Vector3D GetNormal() const;
void SetColor(int red, int green, int blue);
void SetColor(const COLORREF color);
COLORREF GetColor() const;
void SetDepth(float depth);
float GetDepth() const;
void SetCulled(bool culled);
bool GetCulled() const;
Polygon3D& operator= (const Polygon3D& rhs);
private:
int _indices[3];
Vector3D _normal;
float _depth = 0.0f;
bool _culled = false;
COLORREF _color;
void Copy(const Polygon3D& other);
};