
Added Light Base Class Added AmbientLight, DirectionalLight and PointLight Classes Added Constructor to the Camera Class Added Light CoEff's to the Model Class Added Color Variables to Polygon3D Class Added Light Vector to hold the lights in the Rasteriser Added Camera Vector to hold multiple Cameras and Methods to set which is the current Added Lighting to the Rasterizer Added DrawSolidFlat method to the Rastorizer Added Bounds Check to the SharedTools for Int and Float values Added Color Enum Class Added Normalize Method to the Vector3D Class Renamed the TransformTools to SharedTools since adding more non transform methods to it
224 lines
5.7 KiB
C++
224 lines
5.7 KiB
C++
#include "Rasteriser.h"
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Rasteriser app;
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bool Rasteriser::Initialise()
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{
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Model modelA;
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Model modelB;
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Model modelC;
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if (MD2Loader::LoadModel(".\\marvin.MD2", modelA, &Model::AddPolygon, &Model::AddVertex))
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{
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_sceneModels.push_back(modelA);
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}
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else
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{
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return false;
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}
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if (MD2Loader::LoadModel(".\\megaman.MD2", modelB, &Model::AddPolygon, &Model::AddVertex))
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{
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_sceneModels.push_back(modelB);
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}
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else
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{
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return false;
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}
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if (MD2Loader::LoadModel(".\\w_railgun.MD2", modelC, &Model::AddPolygon, &Model::AddVertex))
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{
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_sceneModels.push_back(modelC);
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}
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else
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{
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return false;
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}
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_lights.push_back(new AmbientLight(50, 50, 50));
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_lights.push_back(new DirectionalLight(Vector3D(1, 0, 1), 50, 0, 0));
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_lights.push_back(new PointLight(Vertex(0, 10, 0), 0, 1, 0, 100, 0, 0));
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_cameras.push_back(Camera(0.0f, 0.0f, 0.0f, Vertex(0.0f, 0.0f, -100.0f)));
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return true;
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}
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void Rasteriser::SetCurrentCamera(int index)
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{
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if (index >= 0 && index < _cameras.size())
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{
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_currentCamera = index;
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}
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}
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Camera& Rasteriser::GetCamera(int index)
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{
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return _cameras[index];
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}
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Camera& Rasteriser::GetCurrentCamera()
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{
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return GetCamera(_currentCamera);
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}
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void Rasteriser::Update(const Bitmap& bitmap)
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{
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int currentRot = (_rotation % 360);
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Vertex startPos = Vertex(-50, 0, 0);
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int currentZOff = 0;
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int currentModelIndex = 0;
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for (Model ¤tModel : _sceneModels)
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{
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currentModel.EnqueueTransform(GetTranslateMatrix(startPos));
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currentModel.EnqueueTransform(GetRotationMatrix(Axis::Y, (float) currentRot));
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startPos.SetX(startPos.GetX() + 50);
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if ((currentModelIndex % 2) == 1)
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{
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currentZOff = 0;
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}
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else
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{
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currentZOff = 100;
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}
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startPos.SetZ((float)currentZOff);
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currentModelIndex++;
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}
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_currentAspectRatio = (float)(bitmap.GetWidth() / bitmap.GetHeight());
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_currentPerspectiveMatrix = GetPerspectiveProjectionMatrix(1, _currentAspectRatio);
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_currentViewMatrix = GetViewMatrix(1, bitmap.GetWidth(), bitmap.GetHeight());
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if (_rotation == 360)
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{
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_rotation = 0;
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}
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else
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{
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_rotation += 1;
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}
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}
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void Rasteriser::Render(const Bitmap& bitmap)
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{
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ClearViewport(bitmap);
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SelectObject(bitmap.GetDC(), GetStockObject(DC_BRUSH));
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SelectObject(bitmap.GetDC(), GetStockObject(DC_PEN));
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for (Model ¤tModel : _sceneModels)
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{
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currentModel.SetReflectionCoefficient(0.5f, 0.5f, 0.5f);
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Matrix workingMatrix = workingMatrix.IdentityMatrix();
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for (Matrix currentTransform : currentModel.GetPendingTransforms())
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{
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workingMatrix *= currentTransform;
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}
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currentModel.ApplyTransformToLocalVertices(workingMatrix);
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currentModel.CalculateBackfaces(GetCurrentCamera());
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for (Polygon3D ¤tPolygon : currentModel.GetPolygons())
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{
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if (!currentPolygon.GetCulled())
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{
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COLORREF colorWorking = RGB(0, 0, 0);
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for (Light* currentLight : _lights)
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{
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colorWorking = currentLight->CalculateLight(currentModel, currentPolygon, colorWorking);
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}
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currentPolygon.SetColor(colorWorking);
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}
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}
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currentModel.ApplyTransformToTransformedVertices(GetCurrentCamera().GetCurrentCameraTransformMatrix());
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currentModel.Sort();
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currentModel.ApplyTransformToTransformedVertices(_currentPerspectiveMatrix);
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currentModel.DehomogenizeAllVertices();
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currentModel.ApplyTransformToTransformedVertices(_currentViewMatrix);
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DrawSolidFlat(bitmap.GetDC(), currentModel);
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currentModel.ClearPendingTransforms();
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}
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}
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void Rasteriser::ClearViewport(const Bitmap& bitmap)
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{
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bitmap.Clear(RGB(0, 0, 0));
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}
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void Rasteriser::DrawSquare(HDC hDc, const vector<Vertex> verticies)
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{
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POINT pointArray[4];
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for (int i = 0; i < 4; i++)
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{
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pointArray[i].x = (long) verticies[i].GetX();
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pointArray[i].y = (long) verticies[i].GetY();
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}
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SetDCBrushColor(hDc, RGB(255, 0, 255));
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SetDCPenColor(hDc, RGB(0, 0, 255));
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Polygon(hDc, pointArray, 4);
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}
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void Rasteriser::DrawShape(HDC hDc, const vector<Vertex> verticies)
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{
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vector<POINT> pointArray;
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for (int i = 0; i < verticies.size(); i++)
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{
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POINT newPoint;
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newPoint.x = (long)verticies[i].GetX();
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newPoint.y = (long)verticies[i].GetY();
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pointArray.push_back(newPoint);
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}
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SetDCBrushColor(hDc, RGB(rand() % 256, rand() % 256, rand() % 256));
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SetDCPenColor(hDc, RGB(rand() % 256, rand() % 256, rand() % 256));
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Polygon(hDc, pointArray.data(), (int) verticies.size());
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}
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void Rasteriser::DrawWireFrame(HDC hDc, Model& model)
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{
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vector<POINT> pointArray;
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vector<int> sizeArray;
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int unculledPolyCount = 0;
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int modelPolygonCount = (int) model.GetPolygonCount();
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for (int i = 0; i < modelPolygonCount; i++)
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{
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if (!model.GetPolygon(i).GetCulled())
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{
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int currentPolygonVertexCount = (int)model.GetPolygon(i).GetPolygonVertexCount();
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for (int j = 0; j < currentPolygonVertexCount; j++)
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{
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POINT newPoint;
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newPoint.x = (long)model.GetVertex(i, j).GetX();
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newPoint.y = (long)model.GetVertex(i, j).GetY();
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pointArray.push_back(newPoint);
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}
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sizeArray.push_back(currentPolygonVertexCount);
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unculledPolyCount++;
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}
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}
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PolyPolygon(hDc, pointArray.data(), sizeArray.data(), unculledPolyCount);
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}
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void Rasteriser::DrawSolidFlat(HDC hDc, Model& model)
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{
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int modelPolygonCount = (int)model.GetPolygonCount();
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for (int i = 0; i < modelPolygonCount; i++)
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{
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if (!model.GetPolygon(i).GetCulled())
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{
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vector<POINT> pointArray;
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int currentPolygonVertexCount = (int)model.GetPolygon(i).GetPolygonVertexCount();
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for (int j = 0; j < currentPolygonVertexCount; j++)
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{
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POINT newPoint;
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newPoint.x = (long)model.GetVertex(i, j).GetX();
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newPoint.y = (long)model.GetVertex(i, j).GetY();
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pointArray.push_back(newPoint);
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}
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SetDCBrushColor(hDc, model.GetPolygon(i).GetColor());
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SetDCPenColor(hDc, model.GetPolygon(i).GetColor());
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Polygon(hDc, pointArray.data(), currentPolygonVertexCount);
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}
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}
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} |