using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PowerUpObjectShared : ObjectShared
{
    // Tracking the spawner this gameObject was created by so we can reduce the counter for it later
    private ObjectSpawning _spawner;

    public ObjectSpawning Spawner
    {
        get
        {
            return _spawner;
        }
        set
        {
            _spawner = value;
        }
    }
}
