Fixed issue where player would not respawn with controls after dying

Fixed some dumb enemy timers for patterns
This commit is contained in:
iDunnoDev authored and iDunnoDev committed 2022-10-01 20:35:35 +01:00
1 parent 62254a0332
commit 93b087808d
20 files changed
+1306 -958

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+1 -1
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@@ -143,7 +143,7 @@ public class DumbEnemyHoverMovement : HoverMovement
_movementMoveTimers.Add(new TimerHelper(3.0f, false));
break;
case 3:
_movementMoveTimers.Add(new TimerHelper(15.0f, false));
_movementMoveTimers.Add(new TimerHelper(5.0f, false));
break;
}
+1
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@@ -130,6 +130,7 @@ public class GameEngine : MonoBehaviour
{
currentPlayer.SetActive(true);
isPaused = false;
playerPaused = false;
gameStarted = true;
Destroy(startTimeline);
currentBGMManager.CreateLoopQueue(1, 2, 3);