Fixed issue where player would not respawn with controls after dying
Fixed some dumb enemy timers for patterns
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@@ -130,6 +130,7 @@ public class GameEngine : MonoBehaviour
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{
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currentPlayer.SetActive(true);
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isPaused = false;
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playerPaused = false;
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gameStarted = true;
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Destroy(startTimeline);
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currentBGMManager.CreateLoopQueue(1, 2, 3);
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