Cloned from the Team project repo
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class MainMenuScript : MonoBehaviour
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{
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public BackgroundMusicManager currentBGMManager;
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public MenuAudioManager currentMenuAudioManager;
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private void Start()
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{
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// If the BGM manager is present, queue up and play the given track index
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if (currentBGMManager)
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{
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currentBGMManager.StartAudioQueueAndPlay(0);
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}
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}
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public void SetupVolumeOptions()
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{
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// Gets the volume settings from the player profile and sets it in the game
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float currentMasterVol = PlayerPrefs.GetFloat("currentMasterVol");
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GameObject masterVolSliderGo = GameObject.Find("Main Slider");
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float currentMusicVol = PlayerPrefs.GetFloat("currentMusicVol");
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GameObject musicVolSliderGo = GameObject.Find("Music Slider");
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float currentSFXVol = PlayerPrefs.GetFloat("currentSFXVol");
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GameObject SFXVolSliderGo = GameObject.Find("SFX Slider");
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masterVolSliderGo.GetComponent<Slider>().value = currentMasterVol;
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musicVolSliderGo.GetComponent<Slider>().value = currentMusicVol;
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SFXVolSliderGo.GetComponent<Slider>().value = currentSFXVol;
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}
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public void PlayMenuClick()
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{
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if (currentMenuAudioManager)
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{
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currentMenuAudioManager.PlayMenuClick();
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}
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}
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public void StartGame()
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{
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// Play the menu click sound if the audio manager is present
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if (currentMenuAudioManager)
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{
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currentMenuAudioManager.PlayMenuClick();
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}
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SceneManager.LoadScene("Rules");
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}
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public void Quit()
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{
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// Play the menu click sound if the audio manager is present
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if (currentMenuAudioManager)
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{
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currentMenuAudioManager.PlayMenuClick();
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}
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Application.Quit();
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}
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public void SetMasterVolume(float value)
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{
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// Converts the master volume into decibels and stores it in the player profile
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GameManager.Instance.currentAudioMixer.SetFloat("masterVol", SharedMethods.ConvertToDecibels(value));
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PlayerPrefs.SetFloat("currentMasterVol", value);
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}
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public void SetMusicVolume(float value)
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{
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// Converts the music volume into decibels and stores it in the player profile
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GameManager.Instance.currentAudioMixer.SetFloat("musicVol", SharedMethods.ConvertToDecibels(value));
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PlayerPrefs.SetFloat("currentMusicVol", value);
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}
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public void SetSFXVolume(float value)
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{
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// Converts the sfx volume into decibels and stores it in the player profile
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GameManager.Instance.currentAudioMixer.SetFloat("sfxVol", SharedMethods.ConvertToDecibels(value));
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PlayerPrefs.SetFloat("currentSFXVol", value);
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}
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}
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