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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParticalCleanUp : MonoBehaviour
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{
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// Start is called before the first frame update
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private float tik;
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private float end = 2;
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void Start()
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{
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tik = 0;
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}
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// Update is called once per frame
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void Update()
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{
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if(tik >= end)
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{
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Destroy(gameObject);
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}
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else
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{
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tik += Time.deltaTime;
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}
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}
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}
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