using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlackHoleDistortionHelper : MonoBehaviour { public Camera mainCamera; // Start is called before the first frame update void Start() { } // Update is called once per frame void LateUpdate() { transform.LookAt(gameObject.transform.position + mainCamera.transform.rotation * Vector3.forward, mainCamera.transform.rotation * Vector3.up); } }