using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParticalCleanUp : MonoBehaviour { // Start is called before the first frame update private TimerHelper _removeTimer; void Start() { _removeTimer = new TimerHelper(2.0f, false); } // Update is called once per frame void Update() { if(_removeTimer.HasTicked(Time.deltaTime)) { Destroy(gameObject); } } }