using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerUpEffect : MonoBehaviour { public string powerUpName; public string powerUpDesc; public GameObject powerUpModel; public virtual void OnPickUp() { ApplyEffect(); } public virtual void ApplyEffect() { } public virtual bool OnUseEffect() { return false; } public virtual float CooldownStatus() { return 1.0f; } public virtual bool PowerUpReady() { return false; } }