using System.Collections; using System.Collections.Generic; using UnityEngine; public class CommanderHoverMovement : HoverMovement { protected List _enemyParty; public int partySize; public float partyScanSize; public float commandingRange; protected List _canPartyTypes; protected void ScanForParty(float currentTimestamp) { if (_canPartyTypes.Count > 0) { if (_canPartyTypes.Count < partySize) { } } } }