%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-3862808512734924096 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 2786f6b2301a94f4288672ff5305244c, type: 3} m_Name: m_EditorClassIdentifier: enabled: 1 distributionList: distributions: [] architectures: - target: 5 name: Windows x86 enabled: 1 binaryNameFormat: '{0}.exe' - target: 19 name: Windows x64 enabled: 1 binaryNameFormat: '{0}.exe' variants: - variantName: Build Output selectedIndex: 0 values: - App - Visual Studio Solution platformName: PC dataDirNameFormat: '{0}_Data' targetGroup: 1 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 3d5886119a5c7b34d8872ab527ca3e1b, type: 3} m_Name: SuperUnityBuildSettings m_EditorClassIdentifier: _basicSettings: baseBuildFolder: Builds buildPath: $VERSION/$RELEASE_TYPE/$PLATFORM/$ARCHITECTURE openFolderPostBuild: 1 _productParameters: buildCounter: 4 buildVersion: 0.2.4 versionTemplate: 0.2.$BUILD autoGenerate: 1 syncWithPlayerSettings: 0 _releaseTypeList: releaseTypes: - typeName: Stable bundleIdentifier: com.IDunnoDev.BlackHoleEscape companyName: IDunno Dev productName: Black Hole Escape buildOptions: 0 customDefines: sceneList: enabledScenes: - fileGUID: 6ef69bea6c9feb34392a719faf29dc4f - fileGUID: 250188c700815d54c8a676dc4ac671df - fileGUID: 4b88113eec084674695ad5f7c9c7b86e - fileGUID: 88e66087b540ff340ace752583188f93 - fileGUID: 6eee585fc7fcb6f46af6e6c9c0d28cb5 _platformList: platforms: - {fileID: -3862808512734924096} _projectConfigurations: configSet: _Buckets: 01000000ffffffffffffffff03000000ffffffffffffffff02000000 _HashCodes: ef599c7693d532623516d47809027e23000000000000000000000000 _Next: ffffffffffffffffffffffff00000000000000000000000000000000 _Count: 4 _Version: 4 _FreeList: -1 _FreeCount: 0 _Keys: - Stable/PC/Windows x86 (App) - Stable/PC/Windows x64 (App) - Stable/PC - Stable - - - _Values: - enabled: 1 childKeys: [] - enabled: 1 childKeys: [] - enabled: 1 childKeys: - Stable/PC/Windows x86 (App) - Stable/PC/Windows x64 (App) - enabled: 1 childKeys: - Stable/PC - enabled: 1 childKeys: [] - enabled: 1 childKeys: [] - enabled: 1 childKeys: [] showViewOptions: 0 showConfigs: 0 showBuildInfo: 0 hideDisabled: 0 treeView: 0 selectedKeyChain: Stable/PC/Windows x86 (App) _preBuildActions: buildActions: [] _postBuildActions: buildActions: - {fileID: 7613939964617061361} - {fileID: 8019025467578163117} --- !u!114 &1563645021720780388 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 54626104f6c7de94f9976e1672abc45b, type: 3} m_Name: FolderOperation m_EditorClassIdentifier: actionType: 1 actionName: FolderOperation note: actionEnabled: 1 configureEditor: 0 filter: condition: 0 clauses: [] inputPath: outputPath: operation: 0 --- !u!114 &7613939964617061361 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 54626104f6c7de94f9976e1672abc45b, type: 3} m_Name: FolderOperation m_EditorClassIdentifier: actionType: 1 actionName: FolderOperation note: actionEnabled: 1 configureEditor: 0 filter: condition: 0 clauses: [] inputPath: $BUILDPATH\Black Hole Escape_BurstDebugInformation_DoNotShip outputPath: operation: 2 --- !u!114 &8019025467578163117 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 97d88f7d353534a4fbdeb11196057db7, type: 3} m_Name: UploadItch m_EditorClassIdentifier: actionType: 1 actionName: UploadItch note: actionEnabled: 1 configureEditor: 0 filter: condition: 0 clauses: [] pathToButlerExe: E:\gamejunk\butler\butler.exe nameOfItchUser: idunnodev nameOfItchGame: black-hole-escape useGeneratedBuildVersion: 1 channelName: $PLATFORM-$ARCHITECTURE showUploadProgress: 1 itchChannelOverride: