using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class DeadMenu : MonoBehaviour { // Start is called before the first frame update public BackgroundMusicManager currentBGMManager; public MenuAudioManager currentMenuAudioManager; private void Start() { Cursor.lockState = CursorLockMode.None; // If the BGM manager is present, queue up and play the given track index if (currentBGMManager) { currentBGMManager.StartAudioQueueAndPlay(1); } } public void ReStartGame() { // Play the menu click sound if the audio manager is present if (currentMenuAudioManager) { currentMenuAudioManager.PlayMenuClick(); } SceneManager.LoadScene("Main Menu"); } public void Quit() { // Play the menu click sound if the audio manager is present if (currentMenuAudioManager) { currentMenuAudioManager.PlayMenuClick(); } Application.Quit(); } }