using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParticalCleanUp : MonoBehaviour { // Start is called before the first frame update private float tik; private float end = 2; void Start() { tik = 0; } // Update is called once per frame void Update() { if(tik >= end) { Destroy(gameObject); } else { tik += Time.deltaTime; } } }