using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class RuleMenu : MonoBehaviour { public BackgroundMusicManager currentBGMManager; public MenuAudioManager currentMenuAudioManager; private void Start() { // If the BGM manager is present, queue up and play the given track index if (currentBGMManager) { currentBGMManager.StartAudioQueueAndPlay(0); } } public void StartGame() { // Play the menu click sound if the audio manager is present if (currentMenuAudioManager) { currentMenuAudioManager.PlayMenuClick(); } SceneManager.LoadScene("Game"); } }