
Added graphics options and rendering quality level settings Added new movement patterns to the dumb enemy AI Added chance for Coward Enemies to drop a random Added method to correctly reset the game variables on death and win screens Updated the UI to work on different resolutions without breaking Moved Sprites into a sprites folder Fixed issue where score would overflow the int because the multiplier was too high Fixed issue where new lives gained from the score breakpoints were not being calculated correctly Fixed issue where clicking off a menu element then trying to control the menu with the controller did not correctly reselect a menu item Fixed issue where enemies colliding with the outer boundary too much would break the sfx and music (i assume from a buffering issue)
37 lines
792 B
C#
37 lines
792 B
C#
// This file is auto-generated. Do not modify or move this file.
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public static class BuildConstants
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{
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public enum ReleaseType
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{
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None,
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FullRelease,
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}
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public enum Platform
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{
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None,
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PC,
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}
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public enum Architecture
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{
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None,
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Windows_x86,
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Windows_x64,
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}
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public enum Distribution
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{
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None,
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}
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public static readonly System.DateTime buildDate = new System.DateTime(637937445702099784);
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public const string version = "0.2.2";
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public const ReleaseType releaseType = ReleaseType.FullRelease;
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public const Platform platform = Platform.PC;
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public const Architecture architecture = Architecture.Windows_x64;
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public const Distribution distribution = Distribution.None;
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}
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