Added more models
Fixed issue with material only parts of meshs not being rendered
This commit is contained in:
@ -99,11 +99,21 @@ void ObjectNode::SetLeftRight(float leftRight)
|
||||
_moveLeftRight = leftRight;
|
||||
}
|
||||
|
||||
float ObjectNode::GetLeftRight() const
|
||||
{
|
||||
return _moveLeftRight;
|
||||
}
|
||||
|
||||
void ObjectNode::SetForwardBack(float forwardBack)
|
||||
{
|
||||
_moveForwardBack = forwardBack;
|
||||
}
|
||||
|
||||
float ObjectNode::GetForwardBack() const
|
||||
{
|
||||
return _moveForwardBack;
|
||||
}
|
||||
|
||||
XMVECTOR ObjectNode::GetNodePosition(void)
|
||||
{
|
||||
return XMLoadFloat4(&_nodeRootPosition);
|
||||
|
Reference in New Issue
Block a user