Added the ASSIMP library
Added the files provided for the tutorial Added the SplitMeshNode and SubMeshNode classes
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Assimp/include/assimp/importerdesc.h
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145
Assimp/include/assimp/importerdesc.h
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file importerdesc.h
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* @brief #aiImporterFlags, aiImporterDesc implementation.
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*/
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#pragma once
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#ifndef AI_IMPORTER_DESC_H_INC
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#define AI_IMPORTER_DESC_H_INC
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/** Mixed set of flags for #aiImporterDesc, indicating some features
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* common to many importers*/
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enum aiImporterFlags
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{
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/** Indicates that there is a textual encoding of the
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* file format; and that it is supported.*/
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aiImporterFlags_SupportTextFlavour = 0x1,
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/** Indicates that there is a binary encoding of the
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* file format; and that it is supported.*/
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aiImporterFlags_SupportBinaryFlavour = 0x2,
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/** Indicates that there is a compressed encoding of the
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* file format; and that it is supported.*/
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aiImporterFlags_SupportCompressedFlavour = 0x4,
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/** Indicates that the importer reads only a very particular
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* subset of the file format. This happens commonly for
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* declarative or procedural formats which cannot easily
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* be mapped to #aiScene */
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aiImporterFlags_LimitedSupport = 0x8,
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/** Indicates that the importer is highly experimental and
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* should be used with care. This only happens for trunk
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* (i.e. SVN) versions, experimental code is not included
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* in releases. */
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aiImporterFlags_Experimental = 0x10
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};
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/** Meta information about a particular importer. Importers need to fill
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* this structure, but they can freely decide how talkative they are.
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* A common use case for loader meta info is a user interface
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* in which the user can choose between various import/export file
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* formats. Building such an UI by hand means a lot of maintenance
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* as importers/exporters are added to Assimp, so it might be useful
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* to have a common mechanism to query some rough importer
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* characteristics. */
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struct aiImporterDesc
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{
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/** Full name of the importer (i.e. Blender3D importer)*/
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const char* mName;
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/** Original author (left blank if unknown or whole assimp team) */
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const char* mAuthor;
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/** Current maintainer, left blank if the author maintains */
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const char* mMaintainer;
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/** Implementation comments, i.e. unimplemented features*/
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const char* mComments;
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/** These flags indicate some characteristics common to many
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importers. */
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unsigned int mFlags;
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/** Minimum format version that can be loaded im major.minor format,
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both are set to 0 if there is either no version scheme
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or if the loader doesn't care. */
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unsigned int mMinMajor;
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unsigned int mMinMinor;
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/** Maximum format version that can be loaded im major.minor format,
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both are set to 0 if there is either no version scheme
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or if the loader doesn't care. Loaders that expect to be
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forward-compatible to potential future format versions should
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indicate zero, otherwise they should specify the current
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maximum version.*/
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unsigned int mMaxMajor;
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unsigned int mMaxMinor;
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/** List of file extensions this importer can handle.
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List entries are separated by space characters.
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All entries are lower case without a leading dot (i.e.
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"xml dae" would be a valid value. Note that multiple
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importers may respond to the same file extension -
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assimp calls all importers in the order in which they
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are registered and each importer gets the opportunity
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to load the file until one importer "claims" the file. Apart
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from file extension checks, importers typically use
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other methods to quickly reject files (i.e. magic
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words) so this does not mean that common or generic
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file extensions such as XML would be tediously slow. */
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const char* mFileExtensions;
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};
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/** \brief Returns the Importer description for a given extension.
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Will return a NULL-pointer if no assigned importer desc. was found for the given extension
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\param extension [in] The extension to look for
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\return A pointer showing to the ImporterDesc, \see aiImporterDesc.
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*/
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ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImporterDesc( const char *extension );
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#endif // AI_IMPORTER_DESC_H_INC
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