Added the ASSIMP library
Added the files provided for the tutorial Added the SplitMeshNode and SubMeshNode classes
This commit is contained in:
@ -2,6 +2,7 @@
|
||||
#include <vector>
|
||||
#include "Framework.h"
|
||||
#include "DirectXCore.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "SceneGraph.h"
|
||||
|
||||
class DirectXFramework : public Framework
|
||||
@ -25,6 +26,8 @@ public:
|
||||
inline ComPtr<ID3D11Device> GetDevice() { return _device; }
|
||||
inline ComPtr<ID3D11DeviceContext> GetDeviceContext() { return _deviceContext; }
|
||||
|
||||
inline shared_ptr<ResourceManager> GetResourceManager() { return _resourceManager; }
|
||||
|
||||
XMMATRIX GetViewTransformation();
|
||||
XMMATRIX GetProjectionTransformation();
|
||||
|
||||
@ -59,5 +62,7 @@ private:
|
||||
float _backgroundColour[4];
|
||||
|
||||
bool GetDeviceAndSwapChain();
|
||||
|
||||
shared_ptr<ResourceManager> _resourceManager;
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user