Added the ASSIMP library

Added the files provided for the tutorial
Added the SplitMeshNode and SubMeshNode classes
This commit is contained in:
iDunnoDev
2022-03-18 21:26:31 +00:00
committed by iDunnoDev
parent 6bdfe4569f
commit 65255f1321
105 changed files with 19816 additions and 11 deletions

View File

@ -75,6 +75,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>..\Assimp\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
@ -149,10 +150,21 @@
<ClInclude Include="DirectXFramework.h" />
<ClInclude Include="Graphics2.h" />
<ClInclude Include="HelperFunctions.h" />
<ClInclude Include="Mesh.h" />
<ClInclude Include="MeshNode.h" />
<ClInclude Include="MeshRenderer.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="ResourceManager.h" />
<ClInclude Include="SceneGraph.h" />
<ClInclude Include="SceneNode.h" />
<ClInclude Include="SharedMethods.h" />
<ClInclude Include="SplitMeshNode.h" />
<ClInclude Include="SubMeshNode.h" />
<ClInclude Include="SubMeshRenderer.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="TexturedCubeNode.h" />
<ClInclude Include="WICTextureLoader.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Graphics2.rc" />
@ -160,11 +172,41 @@
<ItemGroup>
<Image Include="Graphics2.ico" />
<Image Include="small.ico" />
<Image Include="Textures\Bricks.png" />
<Image Include="Textures\Concrete.png" />
<Image Include="Textures\white.png" />
<Image Include="Textures\Wood.png" />
<Image Include="Textures\woodbox.bmp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Framework.cpp" />
<ClCompile Include="DirectXFramework.cpp" />
<ClCompile Include="Graphics2.cpp" />
<ClCompile Include="Mesh.cpp" />
<ClCompile Include="MeshNode.cpp" />
<ClCompile Include="MeshRenderer.cpp" />
<ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="SceneGraph.cpp" />
<ClCompile Include="SharedMethods.cpp" />
<ClCompile Include="SplitMeshNode.cpp" />
<ClCompile Include="SubMeshNode.cpp" />
<ClCompile Include="SubMeshRenderer.cpp" />
<ClCompile Include="TexturedCubeNode.cpp" />
<ClCompile Include="WICTextureLoader.cpp" />
</ItemGroup>
<ItemGroup>
<Text Include="shader.hlsl">
<FileType>Document</FileType>
</Text>
</ItemGroup>
<ItemGroup>
<Text Include="TexturedShaders.hlsl">
<FileType>Document</FileType>
</Text>
</ItemGroup>
<ItemGroup>
<None Include="assimp-vc140-mt.dll" />
<None Include="zlib.dll" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">