Added the ASSIMP library

Added the files provided for the tutorial
Added the SplitMeshNode and SubMeshNode classes
This commit is contained in:
iDunnoDev
2022-03-18 21:26:31 +00:00
committed by iDunnoDev
parent 6bdfe4569f
commit 65255f1321
105 changed files with 19816 additions and 11 deletions

View File

@ -13,6 +13,9 @@
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{8d44fb5e-e3a8-497e-9825-b8031cb66d67}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="targetver.h">
@ -45,6 +48,39 @@
<ClInclude Include="SceneNode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WICTextureLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="TexturedCubeNode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="MeshNode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="MeshRenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ResourceManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SharedMethods.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SubMeshNode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SubMeshRenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SplitMeshNode.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Graphics2.rc">
@ -58,6 +94,21 @@
<Image Include="Graphics2.ico">
<Filter>Resource Files</Filter>
</Image>
<Image Include="Textures\Bricks.png">
<Filter>Resource Files</Filter>
</Image>
<Image Include="Textures\Concrete.png">
<Filter>Resource Files</Filter>
</Image>
<Image Include="Textures\white.png">
<Filter>Resource Files</Filter>
</Image>
<Image Include="Textures\Wood.png">
<Filter>Resource Files</Filter>
</Image>
<Image Include="Textures\woodbox.bmp">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Framework.cpp">
@ -69,5 +120,50 @@
<ClCompile Include="Graphics2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SceneGraph.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="WICTextureLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TexturedCubeNode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Mesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MeshNode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MeshRenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ResourceManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SharedMethods.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SubMeshNode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SubMeshRenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SplitMeshNode.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Text Include="shader.hlsl">
<Filter>Shaders</Filter>
</Text>
<Text Include="TexturedShaders.hlsl">
<Filter>Shaders</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<None Include="assimp-vc140-mt.dll" />
<None Include="zlib.dll" />
</ItemGroup>
</Project>