Added the ASSIMP library
Added the files provided for the tutorial Added the SplitMeshNode and SubMeshNode classes
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29
Graphics2/MeshNode.cpp
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29
Graphics2/MeshNode.cpp
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#include "MeshNode.h"
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bool MeshNode::Initialise()
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{
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_resourceManager = DirectXFramework::GetDXFramework()->GetResourceManager();
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_renderer = dynamic_pointer_cast<MeshRenderer>(_resourceManager->GetRenderer(L"PNT"));
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_mesh = _resourceManager->GetMesh(_modelName);
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if (_mesh == nullptr)
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{
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return false;
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}
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return _renderer->Initialise();
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}
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void MeshNode::Shutdown()
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{
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_resourceManager->ReleaseMesh(_modelName);
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}
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void MeshNode::Render()
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{
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_renderer->SetMesh(_mesh);
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_renderer->SetWorldTransformation(XMLoadFloat4x4(&_combinedWorldTransformation));
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_renderer->SetCameraPosition(XMFLOAT4(0.0f, 0.0f, -100.0f, 1.0f));
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_renderer->SetAmbientLight(XMFLOAT4(0.5f, 0.5f, 0.5f, 1.0f));
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_renderer->SetDirectionalLight(XMVectorSet(0.0f, -1.0f, 1.0f, 0.0f), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f));
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_renderer->Render();
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}
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