Added the ASSIMP library
Added the files provided for the tutorial Added the SplitMeshNode and SubMeshNode classes
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@ -23,6 +23,8 @@ public:
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virtual void Render() = 0;
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virtual void Shutdown() = 0;
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virtual void DoTestUpdate(float inputTest) { _testInt = inputTest; }
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void SetWorldTransform(FXMMATRIX& worldTransformation) { XMStoreFloat4x4(&_worldTransformation, worldTransformation); }
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// Although only required in the composite class, these are provided
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@ -35,5 +37,6 @@ protected:
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XMFLOAT4X4 _worldTransformation;
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XMFLOAT4X4 _combinedWorldTransformation;
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wstring _name;
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float _testInt = 0.0f;
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};
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