Added the ASSIMP library
Added the files provided for the tutorial Added the SplitMeshNode and SubMeshNode classes
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Graphics2/WICTextureLoader.h
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130
Graphics2/WICTextureLoader.h
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//--------------------------------------------------------------------------------------
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// File: WICTextureLoader.h
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//
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// Function for loading a WIC image and creating a Direct3D runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
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// auto-gen mipmap support.
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#pragma once
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#include <d3d11_1.h>
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#include <stdint.h>
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namespace DirectX
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{
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enum WIC_LOADER_FLAGS
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{
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WIC_LOADER_DEFAULT = 0,
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WIC_LOADER_FORCE_SRGB = 0x1,
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WIC_LOADER_IGNORE_SRGB = 0x2,
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};
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// Standard version
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HRESULT CreateWICTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0);
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HRESULT CreateWICTextureFromFile(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0);
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// Standard version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0);
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HRESULT CreateWICTextureFromFile(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0);
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// Extended version
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HRESULT CreateWICTextureFromMemoryEx(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView);
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HRESULT CreateWICTextureFromFileEx(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView);
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// Extended version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemoryEx(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView);
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HRESULT CreateWICTextureFromFileEx(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView);
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}
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