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55
Graphics2/Framework.h
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55
Graphics2/Framework.h
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#pragma once
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#include "Core.h"
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using namespace std;
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class Framework
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{
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public:
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Framework();
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Framework(unsigned int width, unsigned int height);
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virtual ~Framework();
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int Run(HINSTANCE hInstance, int nCmdShow);
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LRESULT MsgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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inline unsigned int GetWindowWidth() { return _width; }
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inline unsigned int GetWindowHeight() { return _height; }
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inline HWND GetHWnd() { return _hWnd; }
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// Initialise the application. Called after the window and bitmap has been
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// created, but before the main loop starts
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//
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// Return false if the application cannot be initialised.
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virtual bool Initialise() { return true; }
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// Perform any updates to the structures that will be used
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// to render the window (i.e. transformation matrices, etc).
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virtual void Update() {}
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// Render the contents of the window.
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virtual void Render() {};
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// Perform any application shutdown or cleanup that is needed
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virtual void Shutdown() {}
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// Handlers for Windows messages. If you need more, add them
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// here and call them from MsgProc.
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virtual void OnKeyDown(WPARAM wParam) {}
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virtual void OnKeyUp(WPARAM wParam) {}
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virtual void OnResize(WPARAM wParam) {}
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private:
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HINSTANCE _hInstance;
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HWND _hWnd;
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unsigned int _width;
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unsigned int _height;
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// Used in timing loop
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double _timeSpan;
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bool InitialiseMainWindow(int nCmdShow);
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int MainLoop();
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};
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