Added better perlin terrain generation
Added function to scatter models onto the terrain
This commit is contained in:
@ -9,21 +9,48 @@
|
||||
class PerlinTerrainNode : public TerrainNode
|
||||
{
|
||||
public:
|
||||
PerlinTerrainNode(wstring name, wstring seed, float offsetX, float offsetY, float chunkSize, int layers, int widthX = 1023, int widthZ = 1023, float waterHeight = 150.0f, int cellSizeX = 10, int cellSizeZ = 10);
|
||||
PerlinTerrainNode(wstring name, wstring seed, float chunkSize, int widthX = 1023, int widthZ = 1023, float waterHeight = 300.0f, int cellSizeX = 10, int cellSizeZ = 10);
|
||||
|
||||
private:
|
||||
vector<int> p;
|
||||
float _offsetX;
|
||||
float _offsetY;
|
||||
// the static perlin permutation array, we could calculate a random one but apparently you can run into sequencing issues and this just seems like the best solution
|
||||
vector<unsigned char> _staticP = { 151,160,137,91,90,15,
|
||||
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
|
||||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
|
||||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
|
||||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
|
||||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
|
||||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
|
||||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
|
||||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
|
||||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
|
||||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
|
||||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
|
||||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
|
||||
151,160,137,91,90,15,
|
||||
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
|
||||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
|
||||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
|
||||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
|
||||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
|
||||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
|
||||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
|
||||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
|
||||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
|
||||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
|
||||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
|
||||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
|
||||
};
|
||||
|
||||
vector<unsigned char> _p;
|
||||
|
||||
float _chunkSize;
|
||||
int _layers;
|
||||
|
||||
float Fade(float t);
|
||||
float Grad(int hash, float x, float y);
|
||||
|
||||
void GeneratePerlinValues();
|
||||
bool GeneratePerlinHeights();
|
||||
float GetPerlinValueAt(float x, float y, int octaves, float persistance);
|
||||
float GetNoiseValueAt(float x, float y);
|
||||
void GeneratePerlinValues();
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user