Tried out this fractal terrain stuff but it just looks the same i guess?
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@ -9,6 +9,7 @@
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#include "ControlledSplitMeshNode.h"
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#include "HeightMapTerrainNode.h"
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#include "PerlinTerrainNode.h"
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#include "FractalTerrainNode.h"
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#include "SkyNode.h"
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#include <ctime>
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#include <set>
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