Tried out this fractal terrain stuff but it just looks the same i guess?

This commit is contained in:
iDunnoDev
2022-05-30 12:32:44 +01:00
committed by iDunnoDev
parent 51afdeecbd
commit fa57ec29aa
9 changed files with 134 additions and 6 deletions

View File

@ -152,6 +152,7 @@
<ClInclude Include="Core.h" />
<ClInclude Include="DDSTextureLoader.h" />
<ClInclude Include="DirectXCore.h" />
<ClInclude Include="FractalTerrainNode.h" />
<ClInclude Include="Framework.h" />
<ClInclude Include="DirectXFramework.h" />
<ClInclude Include="GamePadController.h" />
@ -197,6 +198,7 @@
<ClCompile Include="ControlledMeshNode.cpp" />
<ClCompile Include="ControlledSplitMeshNode.cpp" />
<ClCompile Include="DDSTextureLoader.cpp" />
<ClCompile Include="FractalTerrainNode.cpp" />
<ClCompile Include="Framework.cpp" />
<ClCompile Include="DirectXFramework.cpp" />
<ClCompile Include="GamePadController.cpp" />