Tried out this fractal terrain stuff but it just looks the same i guess?
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@ -152,6 +152,7 @@
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<ClInclude Include="Core.h" />
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<ClInclude Include="DDSTextureLoader.h" />
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<ClInclude Include="DirectXCore.h" />
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<ClInclude Include="FractalTerrainNode.h" />
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<ClInclude Include="Framework.h" />
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<ClInclude Include="DirectXFramework.h" />
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<ClInclude Include="GamePadController.h" />
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@ -197,6 +198,7 @@
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<ClCompile Include="ControlledMeshNode.cpp" />
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<ClCompile Include="ControlledSplitMeshNode.cpp" />
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<ClCompile Include="DDSTextureLoader.cpp" />
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<ClCompile Include="FractalTerrainNode.cpp" />
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<ClCompile Include="Framework.cpp" />
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<ClCompile Include="DirectXFramework.cpp" />
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<ClCompile Include="GamePadController.cpp" />
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