fa57ec29aa
Tried out this fractal terrain stuff but it just looks the same i guess?
FractalAttempt
iDunnoDev
2022-05-30 12:32:44 +01:00
616f68bf8b
Added Comments Added ability to hold shift and skip the terrain generation when loading Added ability for the perlin terrain to save a raw image of the terrain to use as a cache
master
iDunnoDev
2022-06-13 16:41:25 +01:00
03329d30ce
Added more models Fixed issue with material only parts of meshs not being rendered
iDunnoDev
2022-05-14 20:13:55 +01:00
b856b43209
Added better perlin terrain generation Added function to scatter models onto the terrain
iDunnoDev
2022-05-11 21:03:19 +01:00
f6bba67897
Added follow cam Added "Controlled" mesh classes Added Global Lighting Class Added Gamepad controls Split terrain nodes into Height and Perlin classes Fixed Splitmesh node stuff
iDunnoDev
2022-05-09 17:50:22 +01:00
bc906064e5
Added color gradient for the terrain blend maps Added terrainBuffer struct Added shared methods to genereate random UV's and intensities Added water to the terrain Added random UV's to the shader Removed the vector3d class since DX can deal with that stuff...
iDunnoDev
2022-05-04 14:09:59 +01:00
7a57c73ac3
Added the camera class Added the DDS Texture Loading for future use Added the gamepad class for future use Added first child method to the scenegraph Added RGB to intensity and lerp methods to the shared methods class Added the terrain node class with normals Fixed issue with submeshnode not passing the world transform to the actual meshes
iDunnoDev
2022-04-18 22:33:15 +01:00
65255f1321
Added the ASSIMP library Added the files provided for the tutorial Added the SplitMeshNode and SubMeshNode classes
iDunnoDev
2022-03-18 21:26:31 +00:00