#include "ControlledSplitMeshNode.h" ControlledSplitMeshNode::ControlledSplitMeshNode(wstring name, wstring modelName) : SplitMeshNode(name, modelName), ObjectNode() { } void ControlledSplitMeshNode::Update(FXMMATRIX& currentWorldTransformation) { // Run the update for both parent node classes ObjectNode::Update(_worldTransformation); SceneGraph::Update(currentWorldTransformation); } bool ControlledSplitMeshNode::Initialise(void) { if (!SplitMeshNode::Initialise()) { return false; } return true; } XMMATRIX ControlledSplitMeshNode::GetWorldTransformation() const { return XMLoadFloat4x4(&_combinedWorldTransformation); }