#pragma once #include "DirectXFramework.h" #include "SharedMethods.h" #include "TexturedCubeNode.h" #include "MeshNode.h" #include "SplitMeshNode.h" #include class Graphics2 : public DirectXFramework { public: void CreateSceneGraph(); void UpdateSceneGraph(); private: float _currentRotation = 0.0f; float _currentSideRotation = 0.0f; float _currentPropRotation = 0.0f; };