#pragma once #include "DirectXFramework.h" #include "SceneNode.h" #include "SubMeshRenderer.h" class SubMeshNode : public SceneNode { public: SubMeshNode(wstring name, shared_ptr subMesh) : SceneNode(name) { _subMesh = subMesh; } bool Initialise(); void Render(); void Shutdown(); private: shared_ptr _renderer; shared_ptr _resourceManager; shared_ptr _subMesh; };