#include "ControlledMeshNode.h" ControlledMeshNode::ControlledMeshNode(wstring name, wstring modelName) : MeshNode(name, modelName), ObjectNode() { } void ControlledMeshNode::Update(FXMMATRIX& currentWorldTransformation) { ObjectNode::Update(_worldTransformation); } bool ControlledMeshNode::Initialise(void) { if (!MeshNode::Initialise()) { return false; } return true; } XMMATRIX ControlledMeshNode::GetWorldTransformation() const { return XMLoadFloat4x4(&_combinedWorldTransformation); }