#pragma once #include "DirectXFramework.h" #include "SplitMeshNode.h" #include "ObjectNode.h" #include "SubMeshNode.h" class ControlledSplitMeshNode : public SplitMeshNode, public ObjectNode { public: ControlledSplitMeshNode(wstring name, wstring modelName); void Update(FXMMATRIX& currentWorldTransformation); bool Initialise(void); XMMATRIX GetWorldTransformation() const; private: };